PENALTY BLUFF

Strategy

Penalty Bluff with friends

The computer learns your habits, but a friend knows them already. Here is how to run a fair match on one phone or two, which house rules to try, how to turn an evening into a small tournament, and how to film it.

Updated 6 November 2026 · 5 min read

One phone: taking turns

Tap Two players on the home screen, enter both names, choose the rules and tap Kick off. A coin toss decides who shoots first. On each kick one player picks a zone and confirms with Shoot! or Dive!. A "Pass the phone" screen then covers everything with the next player's name on it, and stays there until that player taps It's me. Both picks are revealed together once the second player has chosen.

The game does its part: picking a zone or a trick makes no sound, only a short vibration, so nobody can hear where you went. The phone also stays with whoever picked last, so that player starts the next kick and nobody has to pass it back. The rest is up to you:

Matches on one phone pay coins and XP to the phone owner's profile, and they don't feed the computer's picture of how you play, so a friend's habits won't muddle your career rivals.

Two phones: online rooms

When you are not in the same room, or you just want a phone each, open Online, type your name and choose Play a friend. The game creates a room with a six-character code made of letters and digits. Tap Copy the invite and send it however you like. The link opens straight in a web browser, so your friend doesn't need to install anything. Your friend can also open Online, choose Join by code and type the code. The match starts as soon as you are both in.

Online menu with a name field and three options: Random opponent, Play a friend, and Join by code
Play a friend creates a room; Join by code takes you into one.

Online rooms always use the standard rules: Classic three zones, a shootout of five, tricks on. Each pick has a clock of about ten seconds that keeps running if you pause. If it runs out, the server picks a random zone for you, and three missed picks in a row count as a defeat. For a rematch you both tap Rematch, and the other player shoots first. A code stops working about an hour after the room goes quiet. There is more in online play.

House rules

On one phone you choose the rules yourselves: Zones (Classic 3 or Pro 5), Format (a shootout of 5 or 3 kicks, or first to 3, 5 or 10 goals) and Tricks on or off. The formats section of How to play explains each one. Some combinations that work well:

SettingsGood for
Classic · Shootout 3Tournaments and winner-stays-on: quick, and still tense
Classic · Shootout 5 · Tricks onThe standard match, the same as online
Classic · First to 3A short duel where every pair of kicks counts
Pro 5 · First to 5 or 10Two players who know each other's habits too well
Any · Tricks offFirst-timers: one rule to learn and nothing else

Pro mode changes the feel more than you might expect. With five zones a keeper who simply guesses saves one kick in five instead of one in three, so goals come easily and every save feels huge. The long reach then covers two zones out of five, not two out of three; the tricks guide covers when to spend it.

Match settings: zones Classic 3 or Pro 5, format shootout of 5 or 3 kicks or first to 3, 5 or 10, a tricks switch, and a Kick off button
The match settings, where house rules are made.

A small tournament

Every match is one against one, so a group needs a format. Three that work:

Write the results on paper as you go. Swap seats between matches, so nobody spends the evening where a mirror or a dark window reflects the screen.

Tournament tip: watch the matches you are not in. By the final you will have seen your opponent's habits against other people; How to read your rival lists what to look for.

Filming a match

Penalty Bluff is made to be filmed. Before you start, open Settings and turn on Clean frame for filming. It hides the hints and buttons around the goal so the shot shows only the scene and the score. With the clean frame on, you tap a zone once to choose it and tap it again to lock it in. Leave Slow-motion reveal on: the last moment of the ball's flight is the shot you want.

Forfeits for the loser

A small forfeit makes a match feel bigger. Keep it silly and harmless. Some ideas:

  1. Commentate the next match in your best radio voice.
  2. Read out a three-sentence match report in praise of the winner.
  3. Act out the winning goal in slow motion, standing up.
  4. Wear a paper captain's armband until you win a match.
  5. Make the next round of tea, squash or hot chocolate.
  6. Let the winner choose the next house rules, or the music.
  7. Explain out loud how you think you got read. It is often the funniest forfeit and the most useful.
  8. Learn the winner's goal celebration and perform it after your next goal.

Agree on the forfeit before kick-off, and let anyone swap it or say no. Nothing that involves eating or drinking challenges, nothing physically risky, and nothing that embarrasses someone in front of people they don't know.