PENALTY BLUFF

Privacy Policy

What penaltybluff.com and the browser version of Penalty Bluff keep, send and share, and the choices you have.

Effective date: 6 November 2026 · Last updated: 6 November 2026

This Privacy Policy explains how Artem Podrushniak ("we", "us", "our"), an independent developer in Indonesia, handles data when you visit penaltybluff.com and play the browser version of the Penalty Bluff game at penaltybluff.com/play/ (together, "the site"). It applies to the site only; phone versions of the game, once released, will have their own policy. Related documents: Terms of Use and Contact.

In short. There are no accounts. The game never asks for your e-mail address, your location or your contacts; the only thing you can type in is an optional player name. Your progress and settings are kept in your own browser. Online play sends our server only what a match needs, and a room is deleted an hour after it goes quiet. We run no analytics or tracking tools of our own. We show or may show ads from Google AdSense: Google and its partners use cookies for them, and where the law requires it you are asked for consent first (section 2.5).

1. Who we are and how to contact us

The site is run by Artem Podrushniak, an independent developer, who decides how the data described here is used (the "controller" under data protection laws such as the GDPR).

2. What data is processed

2.1. Data kept in your browser

The game saves its data in your browser's local storage for penaltybluff.com (the game's storage library, shared_preferences, uses the browser's localStorage on the web). This data stays on your device. It is not a cookie, it is not attached to requests, and it is not sent to us or to anyone else, except the two items marked "used for online play" when you choose to play online (2.2). It contains:

Your browser may also keep copies of the game's files in its cache so that the game starts faster next time. Data in local storage is separate for each browser and each device. In a private or incognito window it is usually deleted when you close the window.

2.2. Online play (optional)

Nothing reaches our game server until you open the online menu and start or join a match. Then the server (api.penaltybluff.com, run on Cloudflare) receives and keeps for the life of the room:

The other player sees your name (in a friend room) or your generated name, your picks once they are revealed, the score and whether you are connected. There is no chat. An invite link contains the room code: anyone who has it can take the free seat until the room is full, so send it only to the person you want to play.

While you wait for a random opponent, the queue keeps your install identifier and the time you joined. That is gone as soon as you are paired or leave the queue. If you choose to play a bot instead, the bot runs in your browser and the match does not use our server.

2.3. Request limits and server logs

2.4. Hosting, delivery and the game engine

2.5. Advertising (Google AdSense)

We show or may show ads from Google AdSense, a Google service, on the pages of penaltybluff.com and in the browser game, for example between matches. When this policy took effect, we had applied to AdSense and no ads were shown yet; from the moment ads appear, this section applies in full. If we add another advertising provider, we will update this policy first.

When an ad is requested, Google and its partners receive the address of the page, your IP address (from which an approximate location can be estimated), information about your browser and device, identifiers stored in cookies or similar technologies, and how you interact with ads (for example views and clicks). They use this to serve and measure ads, to limit how often you see the same ad, to prevent fraud and, where allowed, to personalise ads. How Google uses this data is explained in How Google uses information from sites or apps that use our services.

Consent in the EEA, the UK and Switzerland. Visitors from these regions are shown a consent message from a consent management platform certified by Google and integrated with the IAB Transparency and Consent Framework, before advertising cookies are used. You can accept, refuse, or choose purpose by purpose and vendor by vendor. You can change your choice at any time with the "Privacy and cookie settings" link that appears at the bottom of the page once ads are active. If you do not consent to personalised ads, Google shows non-personalised ads, chosen from the content of the page and your general location rather than your history; if you allowed cookies, these may still use them for limiting repeats, aggregated reporting and fighting fraud. If you do not allow cookies at all, Google may show limited ads that work without them.

Elsewhere, ads may be personalised unless you opt out using the links above, your browser's settings or, in some US states, the opt-out described in section 7.

2.6. Cookies and similar technologies at a glance

We set no cookies of our own. This is what may be stored in your browser when you use the site:

WhatSet byWhyHow long
Game data in local storage (2.1)The gameSettings, progress, the computer's memory, your online seatUntil you clear it; seat until you leave the match
Security cookiesCloudflare, if neededProtecting the site from attacks and automated trafficShort-lived
Your consent choiceGoogle's consent tool, in the EEA, UK and SwitzerlandRemembering what you choseSet by the tool
Advertising cookies and identifiersGoogle and its partners, once ads are shownServing, measuring and, where allowed, personalising ads; fighting fraudUnder their policies

2.7. If you write to us

If you e-mail us, we receive your e-mail address and whatever you write, and use them only to answer you and to fix what you reported. Our mailbox is hosted by Google (Gmail).

2.8. What we do not collect

No account, password or e-mail address (unless you write to us), no precise location, no contacts, no photos, no camera or microphone, and no analytics, tracking pixels or social media plugins of our own.

3. Why we use data, and on what legal basis

Where data protection laws such as the EU or UK GDPR require a legal basis, each use rests on the one given with it:

4. Who receives data

We do not sell personal data for money. Data reaches others only:

Under some US state laws, letting advertising partners use cookies for targeted ads can count as "selling" or "sharing" personal information even when no money changes hands; section 7 explains how to opt out.

5. How long data is kept

6. Your rights and choices

Depending on where you live, you may have the right to access your data, to correct or delete it, to restrict or object to its use (including, at any time, use based on our legitimate interests), to receive it in a portable form, and to withdraw consent. To make a request, write to artem.podrushnyak@gmail.com. If you are in the EU, the UK or another country with similar law, you can also complain to your local data protection authority.

We answer requests within the time the applicable law sets. We may ask for details that help us find the data, but no more than that.

7. Privacy rights in US states

If you live in a US state with a consumer privacy law, such as California, you may have the right to know what personal information we collect and how we use it, to access, correct and delete it, to opt out of its "sale" or "sharing" for targeted (cross-context behavioural) advertising, and not to be treated differently for using these rights.

8. Children

Penalty Bluff is a general-audience game. It is not directed at children under 13, and we do not knowingly collect personal information from children under 13. The game asks for nothing about anyone beyond an optional player name. If you are under the age at which you can consent to data processing where you live (up to 16 in some EU countries), ask a parent or guardian before agreeing to personalised ads. If you believe a child under 13 has given us personal information, for example by typing their real name as a player name online, write to us and we will delete what we can find.

9. International transfers

We are based in Indonesia: when you write to us, or when we look at server logs, the data is read from there. Cloudflare processes data in data centres around the world, usually one close to you. Google processes data in many countries, including the United States. These providers protect such transfers with legal safeguards, such as the European Commission's standard contractual clauses, as described in their privacy policies (section 12).

10. Security

The site and the game server are reached only over encrypted connections (HTTPS and secure WebSockets). The secret token for your seat travels in a connection header rather than in the web address, so it does not end up in request records, and our logs carry only a short hash fragment of your install identifier. No method of storage or transmission can be guaranteed fully secure.

11. Changes to this policy

We may update this Privacy Policy, for example when ads start to appear or when the game changes what it keeps. We publish each new version on this page and update the dates at the top. If a change significantly affects how your data is used, we will also say so on the site.

12. Third-party privacy resources

13. Contact

Questions about this policy or your data: artem.podrushnyak@gmail.com, subject "[Penalty Bluff] Privacy". See also the contact page.